INTEGRATING LEARNING PROCESSES ACROSS BOUNDARIES OF MEDIA, TIME AND GROUP SCALE

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H. ULRICH HOPPE

Abstract




Recently, we have seen integration as a theme and purpose of educational media usage of its own right. The genuine value of integration is primarily characterized by improving the richness and directness of educational interactions. This article takes its starting point by looking at classroom activities. A good integration of inter- active media in the classroom including groupware functions can already facilitate smooth “learning flows”. Specific design principles can be extracted from the expe- rience gathered in several recent projects, e.g. the “digital mimicry” principle refers to the extrapolation of expertise with conventional tools to similar computerized tools. The general issue of interoperability and connectivity includes aspects of soft- ware and hardware interfaces and even goes beyond technology in that it requires mental interfaces that allow users (teachers and learners) to realize and make use of the possible connections. These interfaces are conceived at design and provide implicit learning process support in the learning environment. In analogy to “busi- ness process modeling”, there is also an explicit approach to integrating learning processes: The use of specific representations is to describe and potentially oper- ationalize the orchestration of learning scenarios. In Computer-Supported Collabo- rative Learning (CSCL), the integration of media and group scales, e.g. between individual, classroom and community, relies essentially on mechanisms for handling emerging learning ob jects in terms of production, exchange, re-use and transfor- mation. In the spirit of constructivist pedagogical approaches, we have to cope with “emerging learning objects” created by learners and learning groups in partly unanticipated ways. This assumption gives rise to specific new challenges for the indexing and retrieval of such learning objects (or products). Automatic indexing derived from the task-tool context and similarity based search allow for an asyn- chronous exchange of learning objects within larger anonymous learning communi- ties. In this sense, objects of common interest may trigger social processes in learning communities.




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How to Cite
HOPPE, H. U. (2007). INTEGRATING LEARNING PROCESSES ACROSS BOUNDARIES OF MEDIA, TIME AND GROUP SCALE. Research and Practice in Technology Enhanced Learning, 2(1), 31–49. Retrieved from https://rptel.apsce.net/index.php/RPTEL/article/view/2007-02002
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