Gamifying mathematics education through Kahoot: Fostering motivation and achievement in the classroom

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Adeeb M. Jarrah
Yousef Wardat
Patricia Fidalgo
Nagla Ali

Abstract

This study investigates the usefulness of integrating the Kahoot application as an instructional tool to boost motivation and academic achievement among 10th-grade mathematics students in Abu Dhabi Emirate Schools. A sample of 60 10th-grade students was deliberately selected and randomly assigned to either an experimental group (30 students) instructed with Kahoot, or a control group (30 students) taught using traditional methods. A quasi-experimental approach was selected for this study to investigate a cause-and-effect relationship between the utilization of Kahoot in mathematical education and its impact on student motivation and academic achievement. A comprehensive statistical analysis, specifically employing an independent samples t-test for the motivation scale and a one-way ANCOVA for academic performance, revealed statistically significant differences favouring the experimental group. These results signify that Kahoot integration holds promise in positively influencing motivation and academic achievement for 10th-grade mathematics students in Abu Dhabi Emirate Schools. This research underscores the potential of Kahoot as a valuable educational tool, offering insights for educators and policymakers seeking to enhance student motivation and achievement through technology-integrated instruction.

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How to Cite
Jarrah, A. M., Wardat, Y., Fidalgo, P., & Ali, N. (2025). Gamifying mathematics education through Kahoot: Fostering motivation and achievement in the classroom. Research and Practice in Technology Enhanced Learning, 20, 010. https://doi.org/10.58459/rptel.2025.20010
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