A practical framework for selecting educational robotics platforms to foster skills in higher education
Main Article Content
Abstract
Educational robotics (ER) has great potential to develop both computational thinking (CT) and 21st-century skills in higher education (HE). However, structured frameworks that help educators align platform selection with desired learning outcomes are still lacking. This study presents a competency-oriented framework that organizes ER platforms along a functional continuum based on the dominant mode of student interaction. Rather than applying rigid classifications, the framework places platforms on a spectrum ranging from screen-based programming environments to systems in which behavioral logic is integrated into the physical morphology of the robot. Based on the analysis of thirty-two empirical studies, the framework connects interaction modalities with groups of CT dimensions and cross-cutting skills, such as creativity, collaboration, adaptability, leadership, and ethical reasoning. CT is conceptualized as a scaffold that mediates the development of these skills through embedded interaction with robotic systems. The resulting structure offers a practical tool for curriculum planning, platform selection, and instructional design in university settings. By mapping how different types of ER platforms support specific learning processes, the framework contributes to a more intentional and evidence-based integration of robotics in HE, aligned with educational goals and workforce demands across disciplines.
Metrics
Article Details

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.