JARRAH, A. M.; WARDAT, Y.; FIDALGO, P.; ALI, N. Gamifying mathematics education through Kahoot: Fostering motivation and achievement in the classroom. Research and Practice in Technology Enhanced Learning, [S. l.], v. 20, p. 010, 2025. DOI: 10.58459/rptel.2025.20010. Disponível em: https://rptel.apsce.net/index.php/RPTEL/article/view/2025-20010. Acesso em: 23 oct. 2024.