[1]
Amriza, R.N.S., Husnaini, S.J. and Firmansyah, A.Y. 2024. Correlation among game addiction, achievement emotion, and learning motivation: A study of Indonesian youth in the context of e-learning system. Research and Practice in Technology Enhanced Learning. 19, (Jan. 2024), 027. DOI:https://doi.org/10.58459/rptel.2024.19027.